Basketball Card Line-Up: Este jogo é como jogo de basquete, mas mais educativo. Coloque linhas de vários
cartões. Você precisa de jogadores
e uma cesta de longe. Para acertar a cesta de longe é difícil para
os jogadores , por isso precisam dizer o cartão e fazer
o seu caminho cada vez mais perto da cesta. Quando eles sentem
que podem jogar e acertar a cesta, eles fazem sua tentativa.
Basketball: Primeiro mostrar um flashcard
para S1. Se ele / ela responde corretamente, então ele / ela pode ter uma chance de a cesta. Se o S acerta a bola no cesto, em seguida ele / ela ganha 2
pontos. Se o S atinge a cesta, sem passar por dentro, então ele / ela ganha 1
ponto. A pessoa que recebe o
maior número de pontos é o vencedor.
Isso também pode ser jogado em equipes.
Catch me if you can: Have students sit in a circle. After reviewing the
chosen set of flashcards, place them in a pile in the center of the circle.
Take the first card and show it to everybody. Have one student walk around the
outside of the circle saying words from the specific subject – like fruits or
days - while touching each student's of the circle on the head. When the
"magic" word is said, the student whose head is touched at that time,
must stand up and chase the student who touched them around the circle. The
first one to sit in that spot remains seated and chooses the next
"magic" word. The student standing begins again;
"Sunday...Monday…"
Cross the River: Place flashcards on floor in winding manner. Each
represents a stepping stone in the river, as students must say
word/phrase/question/etc in order to step on it and cross the river! (submitted
by Michelle K).
Darts: You need a magnetic dartboard (you can get in cheap
$1 stores). Place flashcards on the board and number them. Divide class into 2
to 4 teams. Then ask, "What's picture number 3?". If the student
answers correctly then s/he may throw a dart for points. You can also say the
vocabulary word and have students point instead of speak if their are younger
or at a more basic level.
Alphabet Soup: Place plastic letters in a bowl. Divide flashcards by
their beginning letters. Each student draws a letter from the bowl and then
finds the flashcards associated with that letter.
Fácil / difícil: Você precisa de pelo menos 20 cartas para jogar, que você divide em duas pilhas viradas para baixo:
Uma Fácil e uma pilha difícil Dê a cada equipe 50 pontos desde o começo. Escolha um aluno e perguntar se eles gostariam de um fácil ou um cartão difícil, também perguntar quantos pontos eles gostariam de arriscar em saber a resposta: Easy e Hard 1-5 5-10.
Uma Fácil e uma pilha difícil Dê a cada equipe 50 pontos desde o começo. Escolha um aluno e perguntar se eles gostariam de um fácil ou um cartão difícil, também perguntar quantos pontos eles gostariam de arriscar em saber a resposta: Easy e Hard 1-5 5-10.
Fish: Before this game you need to have the students in pairs draw and cut out a picture of a fish for each pair. While they are doing that put 2 parallel lines of tape on the floor a few meters apart. Have Ss play in twos - each student behind a different line. T shows S1 a flashcard and asks what it is. If the S answers it correctly s/he can blow once to propel the fish forward. Next, T asks S2. The S who blows the fish over the tapped line is the winner.
Four Corners: T hangs a flashcard (4 in total) in all 4 corners of the room. One S is chosen to stand in the middle with his/her eyes closed and counts to ten while the other students scramble to one of the four corners. At the count of ten, the S in the middle shouts "STOP" and picks one corner by naming it's corresponding flashcard. The students in that corner are "out" and must sit down. Continue game until only one student remains; he/she is then "it" (the counter in middle).
Guessing Question Game: This is good practice for asking simple questions. T hides any flash card behind his/her back and Ss try to guess what the object is by asking questions: "Is it a dog?", "Is it a ball?", "Is it a book?", etc. until they guess the flashcard. (Submitted by Nagwa).
H
Hint Animal Game: As a review of animals flashcards, T holds some cards without showing any to the Ss. Then the T tells the kids that they are going to receive 3 hints, so they need to listen carefully. For example: 1. I am yellow. 2. I have long hair. 3. I am strong. Who am I? Well, a lion of course! You can make it in deferent levels depending on how much English you use or which vocab you use.
I
J
K
Karuta: Lay flashcards on a table or the floor, picture side up. Teacher calls out the word/phrase/etc. and students compete to be the first person to grab or touch the card. If they touch it, they keep it. Game continues until all cards have been picked up. (Submitted by Blythe Musteric)
Keep the in Order: Each student has a set of cards (pictures with names) similar to the teacher. The teacher places his/her cards in a particular order in two or three rows, and so do the students following instructions. T starts calling the cards in pairs so that the two cards named change positions. Make a few changes in this way (don´t let students see the changes, they must follow them only by listening carefully). Afterwards, T. calls a student to say the cards in order. If all the cards are well placed the student can lead a new game. Students love the game and learn a lot of vocabulary. (Submitted by Amparo Andrés)
L
Lightning Flashcards: T stands at front of class with flashcards. Ss form two teams standing in a line. Two Ss go first and face away from the T, T says 1.2.3. what is it? and Ss quickly turn around and the first S to call out the correct answer wins a point for their team (good for review of vocab). (Submitted by Laurie Pich)
Line True or False: Put a line of tape on the floor and designate one side "True" and the other "False". Hold up a flashcard or object and say its word. If Ss think the you have said the correct word they jump on the True side, if not they jump on the False side. Incorrect Ss sit out until the next game.
M
Musical Flashcards: Ss walk around some flashcards in a circle as some music is playing. When the music stops T shouts out a flashcard and the Ss must race to step on that card. The first S to step on it keeps the card (1 point) and the game continues.
Musical Chair Alphabet: Place chairs in the form of musical chairs with alphabet flashcards placed on them. Start the music when the music stops the students pick up their flashcards and have to read the sound on the flashcard. The child who is unable to read is out of the game. (Submitted by Farah Najam)
N
O
Ostrich Game: This game is really good fun. You need some clothes pegs. Pair up Ss and peg a card onto each S's back. Both Ss face each other with hands behind backs waiting for T to shout "Go!". At this point they must try to discover his/her partner's hidden flashcard without letting their partner see theirs. When the S finally sees his/her partner's card s/he has to shout it out to become the winner. The Ss look like ostriches when playing this game.
Over-under: Line up the kids in two teams. Give the two kids at the front each a flash card. When you say go, the first in line says the word and passes the f/c over their head, the next kid says the word and passes the card under between their legs, the next kid over, then under, etc. The last kid in line races to the front to hand the f/c to the teacher and says the word. The first team to do so gets a point. (submitted by Sarah Litwin-Schmid).
P
Paper Rock Scissors: A good vocabulary game. Teach students the new vocabulary (E.g. clothes, colors, animals, etc.). Spread the flashcards in a row on the floor. Divide Ss into two teams. Have students walk on the cards from the opposite sides repeating the vocab just learned. When they are standing on the last card from their end the T says "1... 2.... 3" and the students have to put their hand in front in the form of paper or scissors or the rock. Scissors cut the paper, paper covers the rock and rock break the scissors. Repeat the activity with each student from different teams. The winning Ss can play again. (submitted by Reena Unterreiner-lal).
Pass: Sit the Ss with you in a circle. T holds up a flashcard or object and says its name (e.g. "Pen"). T passes it on to the next S who also says its name and passes it on to the next S. Variations: change directions, speed rounds, have many objects going round at the same time.
Pictionary: Good for reviewing vocab. Pick a S and show him/her a flashcard picture or whisper a word into his/her ear. The S draws the picture on the board and the first S to guess the picture gets to draw the next picture. This can also be played in teams with a point system.
Picture Recognition Game: Have all the Ss stand at one end of the room and the T in the middle. Hold up one picture flashcard and Ss come forward and whisper the word in the T's ear. If correct they can go over to the other side of the room. Ss can have as many guesses as they like.
Q
Quick Peek: T holds a flashcard with the picture facing towards him/her. T quickly shows it to the Ss for a quick peek. The S who guesses the card wins a point.
R
Race Track: Lay out the flashcards like a race track with a start and finish line. Ss play in pairs or teams. S1 rolls a dice and moves a counter along the track. The S must say the flashcard landed on and if wrong must move back to the original position. Variation: put in some 'throw again' cards (e.g. brightly colored cards) and a nominate a 'crash' number on the die (e.g. if Ss throws a 6 they crash and must stay where they are and miss a turn).
Roll that Dice: Split class into 2 to 4 teams. Place flashcards on board and number them. Younger Students: T says: Point to the ______. S should point to that card. If correct then S rolls dice for points. If incorrect S gets help from team. Older Students: T says: What's picture number 4? S says the vocabulary word. If correct then S rolls dice for points. If incorrect S gets help from team. (Submitted by Tania Bibbo).
Rope Jump: you need a rope for this one! Have Ss stand behind each other in a line. Hold a rope (have a S hold the other end) at a height that the Ss should be able to jump over. On the other side of the rope spread out some flashcards or objects and a box. Call out the name of one of the flashcards/objects to the first S. S/he has to jump over the rope, pick up the correct flashcard and put it in the box. For other rounds you can hold the rope down low, so Ss have to crawl/roll under.
S
Shopping: This can be used with a wide range of flashcards (food pictures work well). Gather all the Ss and show them all the flashcards you have. Ask a S "What do you want?" (or maybe "What would you like?" to higher levels). The S should reply (e.g. "a hamburger, please"). T then says "Here you are" and the S finishes with "Thank you". At the end collect the objects by playing the 'Give Me' game.
Slam: Sit the Ss in a circle and place some flashcards in the middle of the circle. Tell Ss to put their hands on their heads. T shouts out the word of one of the flashcards and the Ss race to touch it. The S who touches it first get to keep the object. The S who has the most flashcards at the end of the game is the winner.
Slow motion: T holds a pack of flashcards with the pictures facing towards him/her. The last card should be turned around so it is facing the Ss but is hidden as it is behind the pack. Slowly pull the flashcard up inch by inch so the Ss can only see part of the flashcard. As the picture is slowly revealed Ss try and guess what it is. The first S to guess correctly keeps the card (for 1 point). Variation: To make it a little more difficult turn the flashcard upside down.
Snap: You need 2 sets of flashcards all shuffled together. Sit the Ss in a circle and deal out all the cards to the Ss. S1 places down a card in the middle of the circle and says the word aloud, followed by S2 placing his/her card down to form a pile. At some point 2 identical cards may be placed on top of each other and the Ss race to slam the pile and shout "Snap!". The S who slams last takes the pile. Ss should try and lose all their cards. The last S left with all the cards is the loser.
Speed lines: Have the students in two lines facing the teacher. The first students in each line are the players. Show a flashcard and the first student to correctly name it is the winner. These two students then go to the back of their respective lines and you repeat the process with the next two students. If both students say the name of the card together let them quickly Janken to decide the winner. A very important ingredient is the speed. Have lines of unequal number so that on progressive rounds the students are playing with different people. This way you don't have to worry about pairing slower students with quicker ones.
Spin the Bottle: Sit Ss in a circle with a bottle in the middle. T Spins the bottle. When it stops spinning the S it is pointing to is shown a flashcard and asked to say what it is. If the answer is correct then that S can spin the bottle. This is a good vocab review activity.
T
Tic Tac Toe: Place 9 flashcards (representing words, phrases, questions, etc) face down and numbered (or letters of alphabet) on a large taped grid on the floor. Students call out number or letter to see flashcard. S or team with correct response claims that space with an X or O. (submitted by Michelle K).
Touch: Place flashcards around the room and have Ss run around the classroom touching the flashcards that T orders them to do (e.g. "Touch the car" "Touch the bicycle" "Touch the bus").
Tornado: Supplies: flashcards (pictures or questions on one side, numbers on the other), 'Tornado Cards' (flashcards with numbers on one side and a tornado picture on the other). Stick the numbered cards on the board with either pictures or questions on the back (depending on the age group) facing the board. Also include 6 Tornado cards and mix them in with the picture cards. Students then choose a number card. If they answer the question correctly then their team can draw a line to draw a house. If they choose a tornado card then they blow down their opposing teams part drawing of a house. The first team to draw a house wins. (submitted by Sally Lloyd).
U
Up and Down: You need 2 sets of flashcards for this game. Give each of your Ss a flashcard from one set. T keeps the other set. Arrange the Ss so that they are all sitting down. T holds up one flashcard and the S with the same flashcard stands up and says the word and then sits down again. Play the game at a fast pace so that Ss are standing up and sitting down rapidly. Variation: Give each S 2 or 3 flashcards.
Uncover: After the vocabulary has been thoroughly taught sit and slowly expose a flashcard until someone can guess what it is. Reward everyone as they will tend to guess at the same time. (Submitted by: Gregory Stein)
V
Vanishing Flashcards Game: place a number of flashcards in front of the Ss. Give them a few moments to memorize the pictures and then tell them to close their eyes. Take away one of the flashcards and then tell the Ss to open their eyes again. The first S to guess the missing flashcard can win that flashcard (for 1 point) and take away a flashcard in the next round.
Vocabulary Tunnel: Make a tunnel for Ss to crawl through. T stands at one end and holds up a flashcard for the first S to say. After the S says the correct word, s/he can go through the tunnel. Then hold up a flashcard for the next S. (submitted by Kim Horne).
W
Window Game: You can only do this if
your classroom has a window that you can stand outside of and look into the
classroom (don't try this on the 10th floor!). Model first: stand the Ss in
front of the window and go out of the room. Wave to them through the window and
silently mouth some words (so it seems like they can't hear you through the
glass). Look at a flashcard and then mouth the word a few times. Go back in and
the S who first tells you the word you were saying can have a turn.
XYZ
Zoo Game: This is a fun activity for young learners on the topic of animal noises. After teaching the animals and their noises sit each S in a different part of the classroom and assign them as different animals (to make it clearer you can give each S a flashcard of the animal they are representing). Walk around the room and talk to each S, who can only reply as an animal. E.g. T: "Hello Yumi", S1:"Moo! (cow). T: "What's your name?" S2: "Roar!" (lion). T: "How are you, Kenta?" S3: "Bow-wow!" (dog).
- Roleta
Girar a
roleta para escolhes uma cor
(Usar a
roleta do twister)
Colors
Numbers
Animals
Clothes
1 pergunta
sobre a figura e 4 possíveis respostas.
Outros games
- Billion
game
Colocar
várias figuras viradas para baixo e colocar uma pontuação no lado posto
Dividir a
turma em grupos e pedir que cada grupo escola uma pergunta para responder
Quem
acertar as perguntas de maior pontuação ganha
- Guess game
Colocar
pedaços de papel cobrindo um flashcard
grande e pedir q cada grupo retire um pedaço de papel e tente adivinhar o que
eles estão praticando
- Competitions
Dividir a
classe em dois grupos, mostrar um flashcard e fazer uma pergunta a respeito
dele.
Dizer start e quem souber a resposta deve
correr e tocar um sino ou outro objeto que faça barulho, o que souber ganha
pontos.
http://www.eslkidstuff.com/flashcardgamescontent.htm